Home > Tags: texturing (Total 34 Records)
3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting
Graphics Programs By:Ravi Conor 2017-08-31 00:00:00
The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have Graphics Programs
The Dark Side of Game Texturing
Game Development By:David Franson 2004-03-23 00:00:00
A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous game texturing, step-by-step texturing tutorials, beginner game texture, direct starting point, cool game textures
Advanced Maya Texturing and Lighting
Graphics Programs By:Lee Lanier 2008-08-11 00:00:00
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, youll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production advanced maya texturing, skillsadvanced maya texturing, industry-leading 3d animation, real-world production secrets, sophisticated topics
Digital-Tutors - Texturing a Robot with Ptex in MARI
Graphics By:Eddie Russell 2013-00-00 00:00:00
When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0’s true layer-based painting workflow makes creati mari, layer-based painting workflow, various workflow tips, fully textured asset, base textures
Modeling, UV Mapping, And Texturing 3D Game Weapons (Wordware Game Developer's Library)
Graphics By:Christian Chang 2006-11-25 00:00:00
The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease texturing 3d game, 3d game weapons, game weapons wordware, weapons wordware game, wordware game developer
Tags: developer 3d game model library mapping texturing weapons wordware
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Graphics Programs By:Michael Ingrassia 2008-10-03 00:00:00
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techni model, technique, game, maya, artists
Advanced Maya Texturing and Lighting
Graphics By:Lee Lanier 2008-08-11 00:00:00
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you'll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world productio maya texturing, advanced maya texturing, skills.advanced maya texturing, industry-leading 3d animation, real-world production secrets
Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI
Graphics By:Eddie Russell n/a
In this series of tutorials, we will walk through all the steps taken in Mari to texture a low polygon, sci-fi rifle for use in a game engine. We will start by learning how to setup our Mari project and bring in a normal map that was created when the weapon was modeled. From here we will focus on th mari, digital tutors, robust texturing application, mari project
Digital Tutors - 3D Texturing Overview in Photoshop
Graphics Programs By:Kyle Green n/a
In this series of lessons, we will be taking an introductory look at using the 3D capabilities of Photoshop CS4 to create textures for our 3D characters. Using Photoshop CS4 Extended, we now have the ability to paint textures directly onto our 3D mesh, allowing us to significantly streamline the tex photoshop, photoshop cs4, texturing, textures, texturing overview
Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Game Development By:David S. Ebert 2002-12-16 00:00:00
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware a morgan kaufmann series, procedural approach, procedural texturing, 3d graphics professionals, cellular texturing
Tags: computer graphics series model approach texturing procedural