## Home > Tags: geometric (Total 45 Records)

### Introduction to Computer Graphics: A Practical Learning Approach (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation)

Graphics By:Fabio Ganovelli 2014-10-17 00:00:00

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the Graphics

Tags:
*computer*
*geometric*
*graphics*
*model*
*approach*
*learning*
*animation*
*chapman*

### Algorithmic and Geometric Aspects of Robotics (Routledge Revivals)

Programming By:Jacob T. Schwartz 2016-06-07 00:00:00

First published in 1987, the seven chapters that comprise this book review contemporary work on the geometric side of robotics. The first chapter defines the fundamental goal of robotics in very broad terms and outlines a research agenda each of whose items constitutes a substantial area for further geometric aspects, computer-aided geometric design, geometric reconstruction problem, complex geometric objects, routledge revivals

Tags:
*robotic*
*geometric*
*algorithm*
*aspects*
*routledge*
*revivals*

### Algebraic and Geometric Topology (Proceedings of Symposia in Pure Mathematics)

Cryptography By:R. James Milgram 1978-12-31 00:00:00

The American Mathematical Society held its 24th Summer Research Institute at Stanford University from August 2-21, 1976. The topic of the meeting was Algebraic and Geometric Topology. Particular emphasis was placed on Algebraic K- and L-Theory, Surgery and Surgery Classifying Spaces, Group Actio 24th summer research, american mathematical society, surgery classifying spaces, pure mathematics, algebraic

Tags:
*geometric*
*mathematics*
*pure*
*algebraic*
*proceedings*
*topology*
*symposia*

### Computer Graphics and Geometric Modeling Using Beta-splines (Computer Science Workbench)

Graphics By:Brian A. Barsky 2014-01-29 00:00:00

This book explains the Beta-spline representation for curves and surfaces. This topic is important for the modeling of objects delineated by free-form curved surfaces. Such models are needed in the design and manufacture of three-dimensional parts, as well as in the generation of synthetic computer free-form curved surfaces, science workbench, geometric modeling, modeling using beta-splines, beta-spline representation

### Big Visual Data Analysis: Scene Classification and Geometric Labeling

Algorithms By:Chen Chen, Yuzhuo Ren, C.-C. Jay Kuo 2016-00-00 00:00:00

This book offers an overview of traditional big visual data analysis approaches and provides state-of-the-art solutions for several scene comprehension problems, indoor/outdoor classification, outdoor scene classification, and outdoor scene layout estimation. It is illustrated with numerous natural big visual data, visual data analysis, scene comprehension problems, scene classification, data analysis approaches

Tags:
*visual*
*data*
*geometric*
*analysis*
*scene*
*classification*
*labeling*

### Handbook of Geometric Computing: Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics

Robotics By:Eduardo Bayro 2005-08-23 00:00:00

Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the applic geometric computing, geometric computing methods, pattern recognition, man-machine interfaces, robots man-machine interfaces

Tags:
*computer*
*robotic*
*pattern*
*geometric*
*application*
*computing*
*handbook*
*recognition*
*vision*

### 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation)

Graphics By:Roger King 2014-08-15 00:00:00

Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this fi beginner using maya, raw beginner, hall/crc computer graphics, 3d animation process, superlative do-it-yourself training

Tags:
*computer*
*geometric*
*graphics*
*3d*
*model*
*animation*
*maya*
*raw*
*chapman*

### Geometric Programming for Communication Systems (Foundations and Trends in Communications and Information The)

Telecommunications By:Mung Chiang 2005-06-06 00:00:00

Recently Geometric Programming has been applied to study a variety of problems in the analysis and design of communication systems from information theory and queuing theory to signal processing and network protocols. Geometric Programming for Communication Systems begins its comprehensive treatment communication systems, geometric programming, geometric programming.geometric programming, network protocols, comprehensive treatment

Tags:
*programming*
*geometric*
*information*
*communication*
*system*
*foundations*
*trends*

### Geometric Programming for Computer Aided Design

Algorithms By:Alberto Paoluzzi 2003-06-03 00:00:00

Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD geometric programming, aided designgeometric programming, geometric data structures, market specific cad, plasm language output

Tags:
*computer*
*design*
*programming*
*geometric*
*aided*

### Geometric Tools for Computer Graphics

Graphics By:Philip Schneider 2002-10-10 00:00:00

Reinventing the wheel is a terrible waste of time, yet legions of computer programmers do exactly that every day. Geometric Tools for Computer Graphics gives the working graphics programmer a vast collection of programming examples, complex code snippets explained and ready to use. Each chapter is f geometric tools, graphics programmer, hard-core graphics programmer, casual graphics programmer, complex code snippets